About Atmosphere Money

Money for the people, apps, and services that make the Atmosphere worth being in.

Atmosphere Money, or ATM, is built so creators, apps, and services in the Atmosphere can monetize their work, get paid, and pay each other. Our mission is to help build a sustainable, thriving digital social economy in the Atmosphere.

The Atmosphere is the growing open social web where one account can move across many apps, communities, and creative spaces. Learn more here.

Why We Exist

The social web has always struggled to pay its makers.

For two decades, the people who built the social web produced the value while a small number of platforms captured most of the revenue. The economic engine and the people powering it were on opposite sides of an enormous wall.

The Atmosphere gives us a chance at a more honest deal. Your account, audience, and reputation can move across apps. Payments should feel just as portable: simple for supporters, clear for creators, and useful to the apps building new experiences.

That is our job. Atmosphere Money helps money move through the Atmosphere in a way people can understand and control: one setup for receiving payments, one place to manage what you pay, and a clearer path for apps that want to help people earn.

What We Believe

A few principles we will not compromise on.

01

Members come first

If creators, communities, and independent apps cannot earn sustainably, the network does not work. Our pricing, defaults, and product decisions start with the people doing the work.

02

Open by default

Your account, audience, and support should not be trapped inside one app. ATM is built so more Atmosphere apps can use the same payment layer without forcing people into a new platform.

03

Clear fees

Creators should understand what a supporter paid, what fees were taken, and what they keep. Apps should be able to charge for real value without hiding the economics from the people using them.

04

Toward user ownership

ATM starts by making payments easy and reliable. Over time, more control should move toward members, communities, and user-owned wallets.

Ways To Pay And Get Paid

Different kinds of support need different tools.

Some support is a one-time thank you. Some is monthly. Some is a product, a ticket, or a service. ATM gives those payment flows a shared home across the Atmosphere.

Live

Direct payments

One-time support from one person to another. A reader can thank an artist, a community can pay a moderator, or a client can pay for a small piece of work.

Live

Subscriptions

Monthly support for the people and projects you want to keep going. Manage it in one place, even when the support started inside another Atmosphere app.

Soon

Value sharing

A healthier way for apps, communities, and contributors to share the value they create together, with fees and splits shown clearly instead of hidden in platform policy.

Soon

App and agent payments

Future payments for useful apps, tools, agents, and shared services, so the things that keep the Atmosphere running can be funded more directly.

Soon

Tickets

Tickets for events in the Atmosphere. Event apps can focus on discovery, communities, and attendance, while ATM helps with checkout, ticket delivery, and check-in.

Soon

Atcash

A future wallet for user-owned payments in the Atmosphere, built for lower costs, smaller payments, and sending money by handle.

Roadmap To User Ownership

Starting simple, then moving more control outward.

Payments need to work before they can become more open. ATM starts by making checkout, payouts, subscriptions, and receipts reliable. From there, more of the system can move toward wallets, communities, and user-owned tools.

Phase 01Today

Reliable payments

Atmosphere Money runs the payment service today. Supper is the first app using it, giving us a focused place to make creator setup, checkout, subscriptions, refunds, and support history feel dependable before opening ATM more broadly.

Phase 02Next

Open app integrations

More Atmosphere apps can plug into ATM. Creators can use one payment setup across more places, and apps can sell products, memberships, tickets, or services without building a whole payment system from scratch.

Phase 03Mid-term

User-owned wallets

Members can hold and move more of their money directly through user-owned wallets like Atcash. Payments, purchases, and access should travel with the person, not sit inside one app's walls.

Phase 04Long-term

Network-owned payments

The payment layer becomes more like shared public infrastructure for the Atmosphere, with costs, decisions, and ownership moving closer to the people and communities who rely on it.

Want to try it early?

If you are a creator, supporter, app builder, or community member who wants early access, we would love to hear from you.

Atmosphere Money